Description
This is a simple mmo game engine case study, with concentration on distributed computing across several servers, utilizing the new WebGL and the AJAX PUSH technology to create a client / server SDK to allow streaming content mmo games that do not require the user to download anything, and are able to be played real time in a seamless world. Current project status: In Planning.
- Lead: Nick_Meister
- Key:ICARUS
Issues: 30 Day Summary
Issues: 0 created and 0 resolved