| Using glsl editor in another project
Okay, I will set up a git repo and fork if development gains steam, thanks! Cheers, Normen
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NetBeans OpenGL Pack
» General Discussion
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August 28, 2010 01:12
by: normenh
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| Using glsl editor in another project
Hi, for the new version jMonkeyEngine, a OpenGL scenegraph written in Java, we are developing a game development tool based on the NetBeans platform. I'd like to integrate the "GLSL Editor" plugin of . . .
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NetBeans OpenGL Pack
» General Discussion
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August 28, 2010 01:12
by: normenh
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| Why is NBAndroid dependent on Java 1.6?
I think if a Java software does not *depend* on functions of a certain Java version it should always be compatible to the earliest version possible.. Some developers have to use Java 1.5 at their work . . .
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Android plugin for NetBeans
» General Discussion
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February 10, 2010 17:26
by: normenh
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| Why is NBAndroid dependent on Java 1.6?
So you have a 64bit Intel Mac (Core 2 Duo)? Or did you manage to get Apples Java 1.6 from SnowLeopard to Leopard? I tried that and I failed. For some reason Apple decided to put the 32bit Java 1.6 only . . .
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Android plugin for NetBeans
» General Discussion
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February 10, 2010 17:26
by: normenh
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| Why is NBAndroid dependent on Java 1.6?
Hi. I am coding on a MacBook Pro with a 32bit intel processor running on MacOSX Leopard 10.5. The only available Java version for that platform is Java 1.5. The most current version of NBAndroid (0.10 . . .
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Android plugin for NetBeans
» General Discussion
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February 10, 2010 17:26
by: normenh
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