adenis

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    Source code for the Challenge on Generating Instructions in Virtual Environments. This is a research challenge for the natural language generation community, in which programs must determine English instructions which will help a user solve a puzzle task in a virtual 3D world. See www.give-challenge.org/research for more details.

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adenis's Recent Posts

Topic Project / Forum Last Post in Topic
Client crashes after loading
Hi all, sorry for the delay! as Alexander said, we are now moving to google, please post new messages on http://groups.google.com/group/give-participants For your problem, Roman, I had this issue in . . .
GIVE Challenge
  » NLG System Developers
Defaultpersonimage December 30, 2010 21:11
by: kutlak.roman
Peering back into Give
I already had this several times, and as I remember, it is related with the discrepancy between the client and the server version (maybe also the matchmaker). Try to get the latest version of the give2 . . .
GIVE Challenge
  » NLG System Developers
Defaultpersonimage July 19, 2010 12:18
by: adenis
Peering back into Give
Hi, I've tried and it compiles fine at me. I'm not a maven expert but it seems to be unable to retrieve the give2-nlgserver. Right before your error I have : "[INFO] artifact de.saar.penguin:give2-nlgs . . .
GIVE Challenge
  » NLG System Developers
Defaultpersonimage July 19, 2010 12:18
by: adenis
GIVE 2.2.5 released
Hi everyone, I've tested the 2.2.5 version on the evaluation world 3, it's faster but also wrong, when you read the visible objects list, it returns some objects that are definitely not visible. also . . .
GIVE Challenge
  » NLG System Developers
Defaultpersonimage February 22, 2010 16:20
by: adenis
RegionDiscretizer creates wrong regions
Hi everyone, I think there is another problem in the RegionDiscretizer (apart from the negative regions as spotted by Luciana) : the discretizer creates small regions surrounding buttons, but when a bu . . .
GIVE Challenge
  » NLG System Developers
Defaultpersonimage January 11, 2010 18:20
by: Alexander Koller
how is the number of instructions evaluated ?
hmm ok, so there's a cost to display continuously a message. Because as I can see, the messages stay 5 seconds on screen and disappear, so if we want to display continuously a message, we have to send . . .
GIVE Challenge
  » NLG System Developers
Defaultpersonimage December 14, 2009 17:36
by: Alexander Koller
getPlayerOrientation() changes with mouse
Hi, thanks ! In addition (I'm repeating it here), this problem leads to inconsistent visible objects. The visible objects list indeed changes while moving the mouse ! There may be a workaround for thi . . .
GIVE Challenge
  » NLG System Developers
Defaultpersonimage January 11, 2010 18:23
by: Alexander Koller
how is the number of instructions evaluated ?
Hi, I'd like to make sure about the way the number of instructions is evaluated. Two successive instructions that are the same count as two instructions or as a single one ? best, Alexandre Denis
GIVE Challenge
  » NLG System Developers
Defaultpersonimage December 14, 2009 17:36
by: Alexander Koller
getPlayerOrientation() changes with mouse
Hello everyone, I noticed that the Orientation returned by getPlayerOrientation() changes when standing still but moving the mouse. Is that the normal behavior ? if yes, how can we retrieve the orie . . .
GIVE Challenge
  » NLG System Developers
Defaultpersonimage January 11, 2010 18:23
by: Alexander Koller
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