adamgmetzler

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adamgmetzler's Projects

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    Interested in developing Android applications in the NetBeans IDE? This plugin should provide support for the whole development cycle of Android applications. Get the latest news from http://www.nbandroid.org/

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    JRuby is an implementation of the Ruby programming language for the JVM.

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    JTexGen is a library for creating 2D procedural textures. The API defines a system for creating modular textures that can be plugged in to other textures to create more complex textures.

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    The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 1.5 - 3.0, 3.1, ES 1.x and ES 2.x specification as well as nearly all vendor extensions NOTE: nightly builds for solaris/x86 are temporarily unavailable...we are aware of the problem (a disk failure on our build machine).

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    The goal of the NetBeans OpenGL Pack Project is to provide an easy to use OpenGL development environment integrated into NetBeans. The NetBeans OpenGL Pack provides modules like an GLSL shader editor, hardware compiler/linker integration or tools for displaying hardware information and many sample projects.

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    NetBeans Platform Wrapper Repository

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    SQE is an attempt at providing first class NetBeans integration for different Software Quality Tools

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    The goal of this project is to provide an animation library for Java applications.

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adamgmetzler's Recent Posts

Topic Project / Forum Last Post in Topic
NetBeans IDE 6.9 Refactor
Just simply login and check out the sources from kenai from with in netbeans and update the project dependencies. It is not that difficult to add a dependency to the Lookup api followed by a clean and . . .
Android plugin for NetBeans
  » General Discussion
Defaultpersonimage July 24, 2010 19:32
by: jarome
Installing android plugin using nbm files
On the downloaded tab in the plugin manager you need to click add plugins and point netbeans to were the downloaded plugins are and select all the *.nbm files before you can install them.
Android plugin for NetBeans
  » General Discussion
Defaultpersonimage February 16, 2010 02:39
by: pekus
Migration to Github
While project kenai closes its doors, java.net gets a face lift ;) ( url: Kenai's Future: Updated ) So, you may not have to worry about a project management host, it will work as usual, just at java.ne . . .
NetBeans OpenGL Pack
  » General Discussion
Defaultpersonimage February 06, 2010 18:12
by: adamgmetzler
Will JOGL be moving back to java.net?
: jogl is under the bus too. Maybe Not! As of yesterday, it looks like the JOGL community project here at kenai will be moved to java.net, if it is not moved by the owners. According to the latest . . .
Java™ Binding for the OpenGL® API
  » General Discussion
Defaultpersonimage February 06, 2010 18:02
by: adamgmetzler
Kenai to Java.net
This is excelent news! Having just found kenai after updateing netbeans-6.5 to netbeans-6.8, my next project was going to be hosted here. Then 1 week later Oracle had their merger presentation and I th . . .
Project Kenai Documentation and Training
  » General
Defaultpersonimage May 09, 2011 03:15
by: dengdai
Plan
I would be glad to help with the move. I have downloaded all the bugs from jira to a spread sheet. Now, all that needs to be done is the categories (like issue type, status, assignee) that are availibl . . .
Android plugin for NetBeans
  » General Discussion
Radim_tiny February 06, 2010 21:22
by: radim
Will JOGL be moving back to java.net?
Will JOGL be moving back to java.net? If so, when will the move be expected? If not, where will the JOGL project be moving too and when? I really can't believe no one has ask this question yet, now . . .
Java™ Binding for the OpenGL® API
  » General Discussion
Defaultpersonimage February 06, 2010 18:02
by: adamgmetzler
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