| Design: things and world model abstraction
Yes, I'm sure that there would be many things in common between smart mobs and a living economy in fact. One important thing will be to have a good API and some examples on how to use it, such as a min . . .
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Copper Twilight
» Development Forum
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January 31, 2010 11:16
by: George
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| Current State of the Code
cool, I pulled the latest svn into a hg repository and pushed that to Kenai. Everything should work basically like svn (if you're committing directly to kenai), the only difference perhaps being with . . .
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Copper Twilight
» Development Forum
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January 31, 2010 02:21
by: George
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| Current State of the Code
Are you able to commit to Mercurial with your Netbeans? (I looked into using Netbeans but I don't think it's for me)...if so we could switch the Kenai repo to Mercurial and that gives me the ability to . . .
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Copper Twilight
» Development Forum
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January 31, 2010 02:21
by: George
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| Design: things and world model abstraction
One thing we probably should suss out fairly early is how we want game objects to interact with the world model. We could punt on this and leave it to people writing games with the codebase...but I . . .
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Copper Twilight
» Development Forum
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January 31, 2010 11:16
by: George
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| Design: dynamic text
I think it's important that whenever text is printed to the player, there's some way to dynamically modify that text. Ideally, the system will accept either a string literal, dynamic text, or a combina . . .
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Copper Twilight
» Development Forum
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January 30, 2010 03:16
by: George
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| Design inspirations
I've been reading a lot of interesting game and code design stuff so I wanted to put the links here -- this can be a thread to post design examples and inspirations we can learn from. http://www.ifwi . . .
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Copper Twilight
» Development Forum
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January 30, 2010 01:04
by: George
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| Current State of the Code
Have a question about SVN -- what process should we use to make commits? How do you normally do it? Do you push each commit to the Kenai server? Do you have a local server where you commit several time . . .
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Copper Twilight
» Development Forum
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January 31, 2010 02:21
by: George
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| Current design
Also, about epydoc -- in reading some Twisted stuff I found that they use something called pydoctor. Epydoc hasn't been updated in a couple of years. http://codespeak.net/~mwh/pydoctor Seems fairly . . .
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Copper Twilight
» Development Forum
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January 29, 2010 00:04
by: Matthew
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| Current State of the Code
I've had some time today to look at Django and TurboGears (both seem somewhat similar so far from a development standpoint, I'm sure there are finer details). I also realized that Twisted has a kind of . . .
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Copper Twilight
» Development Forum
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January 31, 2010 02:21
by: George
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| Features?
Yes -- the SQL db will be good for server/web stuff, I like that. I've used lyntin -- I think if I were to spend time on a client I would prefer to work on a web client. The other standalone clients . . .
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Copper Twilight
» Development Forum
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January 28, 2010 19:22
by: George
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