Alexander Koller
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Posted: February 22, 2010 14:08 by Alexander Koller
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Hi all, I just released GIVE 2.2.5. The following things have changed:
WARNING: In order to speed up the client, I had to change the visibility code. The primary change is that walls are now never reported as visible. I expect that this should not be a problem for anyone, but if it is, please let me know as quickly as you possibly can, and we'll think of an alternative. I'm sorry to make potentially NLG-system-breaking changes at the last minute. Please recompile your NLG server right now, and double-check that it still works. Because of the changes to the questionnaire, your NLG server will not work with the current versions of the matchmaker and client until you recompile and restart it. The good news is that as far as I can see, this should be the last time you need to recompile it. It would be great if you could email me when you've done this. If everything goes well, there should be a release 2.2.6 tonight or tomorrow morning, and this is then the version with which we'll start the public evaluation. Thanks! Alexander |
GIVE 2.2.5 released
Replies: 1 - Last Post: February 22, 2010 16:20
by: adenis
by: adenis
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adenis
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Posted: February 22, 2010 16:20 by adenis
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Hi everyone, I've tested the 2.2.5 version on the evaluation world 3, it's faster but also wrong, when you read the visible objects list, it returns some objects that are definitely not visible. also related to visibility, a small notice about evaluation world 2, is it possible to remove/move the plant in the room with a lot of blue buttons ? because with the previous visibility algorithm, it hides the button while the player sees it actually (with the current one, it's also wrong). good courage ! Alexandre |
Replies: 1 - Last Post: February 22, 2010 16:20
by: adenis
by: adenis






