Source CodeRevision History
jemini-archive
| Revision: | 1f6df4cb09e810337ff887012c371ca337f3806e |
| Modified: | 10 Oct 05:19 (2 years) |
| Author: | Jay McGavren |
| Log Entry: | Changed @target refs to @game_object. |
| Revision: | 9ba07f65ad37205d45f654e7773e982f64737fda |
| Modified: | 10 Oct 05:05 (2 years) |
| Author: | Jay McGavren |
| Log Entry: | Merge branch 'master' of ssh://jaymcgavren@git.kenai.com/jemini~mainline |
| Revision: | 2b89cd8a43ba53c01928373a6db9ad924fa3afd3 |
| Modified: | 10 Oct 05:05 (2 years) |
| Author: | Jay McGavren |
| Log Entry: | Merged with origin. |
| Revision: | 45b7993921f4960d76b849a81378e4b9cdb91838 |
| Modified: | 10 Oct 05:00 (2 years) |
| Author: | Jay McGavren |
| Log Entry: | Merge branch 'master' of ssh://jaymcgavren@git.kenai.com/jemini~mainline |
| Revision: | 723516f51f881a25c52fdfef1a0623f1c36bbe7d |
| Modified: | 10 Oct 04:55 (2 years) |
| Author: | Logan Barnett |
| Log Entry: | Fixed specs - created stub_instance for stubbing instance methods without an instance. |
| Revision: | 83c915f114e664bd86a0a705bd4f90f89dfb6f57 |
| Modified: | 10 Oct 04:41 (2 years) |
| Author: | Jay McGavren |
| Log Entry: | GameState attempts requiring game_objects/typename and managers/typename. |
| Revision: | 588228eacbd0b5bcc4e714b895bee5b389a8c3b5 |
| Modified: | 10 Oct 00:17 (2 years) |
| Author: | Jay McGavren |
| Log Entry: | Changed most @game_state references to use game_state accessor. |
| Revision: | c3c4bc8eb8028f3a942bb353cd2ac08fa15492bc |
| Modified: | 09 Oct 23:50 (2 years) |
| Author: | Jay McGavren |
| Log Entry: | Changed all occurrences of @game_object.game_state to just game_state. |
| Revision: | 30d98a92f5b7bacf0b42c4599314ced01c876f54 |
| Modified: | 09 Oct 23:36 (2 years) |
| Author: | Jay McGavren |
| Log Entry: | Changed additional references to 'target' to 'game_object'. |
| Revision: | a8045d9f50274aa2b894f813f58059483ec7f9db |
| Modified: | 09 Oct 23:03 (2 years) |
| Author: | Jay McGavren |
| Log Entry: | Changed all occurrences of @target to @game_object. All Behaviors must now use @game_object to access the object they're being applied to. |





