Mark McKay
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Posted: January 07, 2010 20:11 by Mark McKay
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I've come up with a nifty 3D viewer that is written with JOGL. Can it be considered for inclusion on the JOGL Wiki presentations page? http://volumeviewer.kenai.com/ |
Can I submit something for the Presentation Wiki page?
Replies: 2 - Last Post: January 12, 2010 08:29
by: Mark McKay
by: Mark McKay
showing 1 - 3 of 3
Michael Bien
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Posted: January 10, 2010 19:58 by Michael Bien
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very impressive Mark, of course, what we need is a screenshot with a width of 160 and a short description of your 3D volume viewer. does it use JOGL1.x or already the new JOGL2 stack? looking forward to include it, -michael |
Mark McKay
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Posted: January 12, 2010 08:29 by Mark McKay
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Hi Michael, Thanks. I've been thinking of writing it for a while. Shaders are a lot of fun. It's too bad so many video cards out there won't support them.You can use this thumbnail for it: You can use this text to describe it: Volume Viewer is an open source renderer for 3D volumetric data. It provides tools for coloring your model, cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism. You can even upload your own volumetric data and view it in real time. It uses the old JOGL 1.1.1 stack. I considered using the new stack (and may eventually have to to get around an X11 bug), but wanted to use the NetBeans OpenGL plugin to make building easier. I was also a little confused as to which zip file I would need to download to build and run my application on Windows. Mark |
Replies: 2 - Last Post: January 12, 2010 08:29
by: Mark McKay
by: Mark McKay


I've been thinking of writing it for a while. Shaders are a lot of fun. It's too bad so many video cards out there won't support them.




