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onyx / src / org / pushingpixels / onyx / content / Stage1LoadingProgress.java
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/*
* Copyright (c) 2009 Onyx Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of Onyx Kirill Grouchnikov nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.pushingpixels.onyx.content;
import java.awt.*;
import java.awt.geom.RoundRectangle2D;
import org.pushingpixels.trident.Timeline;
import org.pushingpixels.trident.Timeline.RepeatBehavior;
import org.pushingpixels.trident.Timeline.TimelineState;
import org.pushingpixels.trident.callback.TimelineCallbackAdapter;
/**
* Adds the following functionality to the album scroller container:
*
* <ul>
* <li>Overlaying an indefinite load progress indicator on top of the container
* children</li>
* <li>Changes in load progress indicator visibility are animated to fade in and
* fade out</li>
* </ul>
*
* @author Kirill Grouchnikov
*/
public class Stage1LoadingProgress extends Stage0Base {
/**
* The looping timeline to animate the indefinite load progress. When
* {@link #setLoading(boolean)} is called with <code>true</code>, this
* timeline is started. When {@link #setLoading(boolean)} is called with
* <code>false</code>, this timeline is cancelled at the end of the
* {@link #loadingBarFadeTimeline}.
*/
Timeline loadingBarLoopTimeline;
/**
* The current position of the {@link #loadingBarLoopTimeline}.
*/
float loadingBarLoopPosition;
/**
* The timeline for showing and hiding the loading progress bar. When
* {@link #setLoading(boolean)} is called with <code>true</code>, this
* timeline is started. When {@link #setLoading(boolean)} is called with
* <code>false</code>, this timeline is started in reverse.
*/
Timeline loadingBarFadeTimeline;
/**
* The current alpha value of the loading progress bar. Is updated by the
* {@link #loadingBarFadeTimeline}.
*/
float loadingBarAlpha;
/**
* The pixel width of the load progress visuals.
*/
private static final int PROGRESS_WIDTH = 300;
/**
* The pixel height of the load progress visuals.
*/
private static final int PROGRESS_HEIGHT = 32;
/**
* Creates a container with support for showing load progress.
*/
public Stage1LoadingProgress() {
super();
this.loadingBarAlpha = 0.0f;
// create the looping timeline
this.loadingBarLoopTimeline = new Timeline(this);
this.loadingBarLoopTimeline.addPropertyToInterpolate(
"loadingBarLoopPosition", 0.0f, 1.0f);
this.loadingBarLoopTimeline.addCallback(new TimelineCallbackAdapter() {
@Override
public void onTimelinePulse(float durationFraction,
float timelinePosition) {
// don't repaint the whole window
int x = (getWidth() - PROGRESS_WIDTH) / 2;
int y = (getHeight() - PROGRESS_HEIGHT) / 2;
Stage1LoadingProgress.this.repaint(x - 5, y - 5,
PROGRESS_WIDTH + 10, PROGRESS_HEIGHT + 10);
}
});
this.loadingBarLoopTimeline.setDuration(750);
// create the fade timeline
this.loadingBarFadeTimeline = new Timeline(this);
this.loadingBarFadeTimeline.addPropertyToInterpolate("loadingBarAlpha",
0.0f, 1.0f);
this.loadingBarFadeTimeline.addCallback(new TimelineCallbackAdapter() {
@Override
public void onTimelineStateChanged(TimelineState oldState,
TimelineState newState, float durationFraction,
float timelinePosition) {
if (oldState == TimelineState.PLAYING_REVERSE
&& newState == TimelineState.DONE) {
// after the loading progress is faded out, stop the loading
// animation
loadingBarLoopTimeline.cancel();
}
}
});
this.loadingBarFadeTimeline.setDuration(500);
}
@Override
protected void paintChildren(Graphics g) {
super.paintChildren(g);
if (this.loadingBarAlpha > 0.0f) {
// paint the load progress over the children
int x = (getWidth() - PROGRESS_WIDTH) / 2;
int y = (getHeight() - PROGRESS_HEIGHT) / 2;
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setComposite(AlphaComposite.SrcOver
.derive(this.loadingBarAlpha));
Shape currClip = g2d.getClip();
g2d.clip(new RoundRectangle2D.Double(x, y, PROGRESS_WIDTH,
PROGRESS_HEIGHT, 8, 8));
g2d
.setPaint(new LinearGradientPaint(x, y, x, y
+ PROGRESS_HEIGHT, new float[] { 0.0f, 0.49999f,
0.5f, 1.0f }, new Color[] {
new Color(156, 208, 221), new Color(101, 183, 243),
new Color(67, 169, 241), new Color(138, 201, 247) }));
g2d.fillRect(x, y, PROGRESS_WIDTH, PROGRESS_HEIGHT);
int stripeCellWidth = 25;
g2d.setPaint(new LinearGradientPaint(x, y, x, y + PROGRESS_HEIGHT,
new float[] { 0.0f, 0.49999f, 0.5f, 1.0f }, new Color[] {
new Color(36, 155, 239), new Color(17, 145, 238),
new Color(15, 56, 200), new Color(3, 133, 219) }));
g2d.setStroke(new BasicStroke(9.0f));
for (int stripeX = x
+ (int) (this.loadingBarLoopPosition * stripeCellWidth); stripeX < x
+ PROGRESS_WIDTH + PROGRESS_HEIGHT; stripeX += stripeCellWidth) {
g2d.drawLine(stripeX, y, stripeX - stripeCellWidth, y
+ PROGRESS_HEIGHT);
}
g2d.setClip(currClip);
g2d.setColor(Color.lightGray);
g2d.setStroke(new BasicStroke(1.3f));
g2d.drawRoundRect(x, y, PROGRESS_WIDTH, PROGRESS_HEIGHT, 8, 8);
g2d.dispose();
}
}
/**
* Starts or stops the loading progress animation.
*
* @param isLoading
* if <code>true</code>, this container will display a loading
* progress animation, if <code>false</code>, the loading
* progress animation will be stopped.
*/
public void setLoading(boolean isLoading) {
if (isLoading) {
this.loadingBarFadeTimeline.play();
this.loadingBarLoopTimeline.playLoop(RepeatBehavior.LOOP);
} else {
this.loadingBarFadeTimeline.playReverse();
}
}
/**
* Sets the new alpha value of the loading progress bar. Is called by the
* {@link #loadingBarFadeTimeline}.
*
* @param loadingBarAlpha
* The new alpha value of the loading progress bar.
*/
public void setLoadingBarAlpha(float loadingBarAlpha) {
this.loadingBarAlpha = loadingBarAlpha;
}
/**
* Sets the new loop position of the loading progress bar. Is called by the
* {@link #loadingBarLoopTimeline}.
*
* @param loadingBarLoopPosition
* The new loop position of the loading progress bar.
*/
public void setLoadingBarLoopPosition(float loadingBarLoopPosition) {
this.loadingBarLoopPosition = loadingBarLoopPosition;
}
}






