Tilem
Tilem is tile editor that allows for the manipulation of console graphics. It is written in wxPython, and leverages numpy for its efficient handling of large numerical data sets.
Features
- Tilem supports all major legacy gaming system including: NES, SNES, Gameboy, Sega Genesis/MegaDrive/32x
- Arbitrary tile sizes
- User friendly GUI
- The ability to import graphics into an existing ROM
- The ability to export graphics from ROMs in a wide variety of formats: JPG, PNG, GIF, BMP
- Custom palette creation along with the ability to import external palettes or even palettes from within the ROM itself.
Development History
Tilem is a complete rewrite of the original ROM editor Tile Molester. It's aim is to become a universal ROM graphics editor for all 2D consoles and handhelds. Since Tile Molester's original release on Jun 9th, 2003 by Kent Hansen (aka SnowBro) the project remained unchanged and unmaintained. In Nov. 2008 the project was adopted with the hope of improving the code base in order to fix several outstanding bugs and improve the GUI. After 2 failed attempts to refactor the original source code and a year later, a complete rewrite of the application in wxPython began in August of 2009. As of Jan of 2010 the codebase is under heavy development and a release is pending in the upcoming months of 2010.
Running Tilem
Currently there is no installer for Tilem (this will change once there is an official release). For now if you are interested in running Tilem you will need:





