Moving TimelineEngineThread into Toolkit specific code
- From: Paul Byrne <Paul.Byrne@Sun.COM>
- To: dev@trident.kenai.com
- Subject: Moving TimelineEngineThread into Toolkit specific code
- Date: Tue, 23 Jun 2009 08:52:27 -0700
Hi Kirill,
One thing we do in Wonderland which is a little different from other UI toolkits is to control the systems framerate explicitly. This helps with responsiveness on slower system and preserves resources on higher powered systems. As a result it's more efficient to trigger animation updates on a frame cycle rather than a timer (or timed sleep). On principal how would you feel moving the TimelineEngineThread into the toolkit specific code ?
I'm just bouncing around ideas at the moment, not formally requesting a change :-)
Rgds
Paul
|
Moving TimelineEngineThread into Toolkit specific code |
Paul Byrne | 06/23/2009 |
| Kirill Grouchnikov | 06/23/2009 | |
| Paul Byrne | 06/23/2009 |





