Moving TimelineEngineThread into Toolkit specific code

  • From: Paul Byrne <Paul.Byrne@Sun.COM>
  • To: dev@trident.kenai.com
  • Subject: Moving TimelineEngineThread into Toolkit specific code
  • Date: Tue, 23 Jun 2009 08:52:27 -0700


Hi Kirill,

One thing we do in Wonderland which is a little different from other UI toolkits is to control the systems framerate explicitly. This helps with responsiveness on slower system and preserves resources on higher powered systems. As a result it's more efficient to trigger animation updates on a frame cycle rather than a timer (or timed sleep). On principal how would you feel moving the TimelineEngineThread into the toolkit specific code ?

I'm just bouncing around ideas at the moment, not formally requesting a change :-)

Rgds

Paul


Moving TimelineEngineThread into Toolkit specific code

Paul Byrne 06/23/2009

Re: Moving TimelineEngineThread into Toolkit specific code

Kirill Grouchnikov 06/23/2009

Re: Moving TimelineEngineThread into Toolkit specific code

Paul Byrne 06/23/2009
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