Last updated October 28, 2011 09:45, by Adrian Prawda
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The VCore Project

News

As you may noticed this wiki hasnt been updated for long time but this dont means this page is abandoned!
We currently dont have enough personal to update this wiki and keep developing so we had to drop this page temporarily:-(
But dont fear! As soon as we manage to enlarge our team we will resume work immediately!

- Project Admin Apokalyps07

VCore

How to use

See also: Getting Started
Do you want to use VCore and dont know how? We can offer you a quick start right here!

Methods

See also: VCore Reference
You want to explore the potential of VCore but you dont find the "power-on"? Find It!

System Ressources

See also: Ressource List
Up to now we only use .dlls, .xml-Files and .rb-Files.
Stay Tuned for following updates like .vcsys and .Battle Data Sheet (.bds) - Files

FAQ

If you have an important question or contact the support the FAQ section can help you!

Update Informations

Below you can look up the newest imporvements we've set-up
If you want to ask other user to help you or discuss with the Developers go to the Bulletin board
For Interessting Downloads or Patches go to the Download Page

Newest Updates (December)

See also: Newest Updates List
See also: Updates Schedule
09.01.2011: Kernel Update v1.2 -> v1.3
24.01.2011: Winheap Global Class Implemented

Older Updates

See also: Update List
For a detailed List of previous Updates click here!

Known Bugs

See also: Bug List
We reliably keep records according to our options. If you want to see it anyway click here!

Comming soon

To see whats comming next or what we're currently working on visit the Whats comming next? Board!

Featured Project: Dark Ages

Story

See also: Full Story
I'll contact the Leading Storyscripter soon. Maybe... If it comes to it click here!

Artwork

Have a look at the Dark Ages Soundtrack Album to hear the Music used in the Game!
Additionally I'll post Artwork from the Game as soon as I can! Stay Tuned!

Developers

Im working on that! Dont badger me!

FAQ

When the Game is in Alpha phase I'll be able to post a FAQ!

Copyright

See also: FAQ
We Currently Use the Attribution-NonCommercial-ShareAlike 3.0 Unported Licence and the german counterpart, the
Namensnennung-Nicht-kommerziell-Weitergabe unter gleichen Bedingungen 3.0 Deutschland
Creative Commons Lizenzvertrag.
If you use the Product link back to this site and name the author Adrian Prawda

By using, adapting or implementing parts or all of this product you affirm that you accept the previous Licences



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