DeXtmL

  • Dextml
    Username:
    DeXtmL
    Tags:
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DeXtmL's Projects

  • Name:
    jocl
    Tags:
    java, opencl, gpgpu
    Members:
    13

    This project provides a Java binding for the OpenCL API based on GlueGen.

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  • Name:
    jogl
    Tags:
    java, opengl, 3d, jogl, jogl-demos
    Members:
    59

    The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 1.5 - 3.0, 3.1, ES 1.x and ES 2.x specification as well as nearly all vendor extensions NOTE: nightly builds for solaris/x86 are temporarily unavailable...we are aware of the problem (a disk failure on our build machine).

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DeXtmL's Recent Posts

Topic Project / Forum Last Post in Topic
Performance issue: Direct Buffer vs non-direct buffer
well, As your words suggest, the JOGL's byte order conversion is less efficient than Java's default calls (Float.intBitsToFloat etc.)? Cuz in either case of my test, the conversion only occur exactly . . .
Java™ Binding for the OpenGL® API
  » General Discussion
Dextml_tiny July 30, 2009 13:14
by: DeXtmL
Performance issue: Direct Buffer vs non-direct buffer
Two FloatBuffer(s): f1 = BufferUtil.newFloatBuffer(xxxx); f2 = FloatBuffer.allocate(xxxx); On my test of them, for every 10k vbo updates (BufferSubData), the direct buffer out performs the non-dir . . .
Java™ Binding for the OpenGL® API
  » General Discussion
Dextml_tiny July 30, 2009 13:14
by: DeXtmL
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