data-common : shared objects
projects : data-network-model, data-client, data-server :
A simple program where the client host a Singleton master object replicated to the server slave object then the server apply these changes to a Singleton master object hosted by the server and notify changes to a client slave object. The frame shows a modifiable master object and the resulting slave object obtained after the complete roundtrip.
projects : data-shared-network-model,data-shared-client,data-shared-server :
Run GameClient multiple times. Each client hosts 4 slave object linked to 4 master object tagged as BindToSharedId. Click on command buttons and confirm the update on other clients.